{
	"features": {
		/* Defines the cinematic camera while zooming.
		   "OFF" disables the cinematic camera.
		   "VANILLA" uses Vanilla's cinematic camera.
		   "MULTIPLIED" is a multiplied variant of "VANILLA".
		*/
		"cinematic_camera": "OFF",
		// Reduces the mouse sensitivity when zooming.
		"reduce_sensitivity": true,
		/* Adds transitions between zooms.
		   "OFF" disables transitions.
		   "SMOOTH" replicates Vanilla's dynamic FOV.
		   "LINEAR" removes the smoothiness.
		*/
		"zoom_transition": "SMOOTH",
		/* The behavior of the zoom key.
		   "HOLD" needs the zoom key to be hold.
		   "TOGGLE" has the zoom key toggle the zoom.
		   "PERSISTENT" makes the zoom permanent.
		*/
		"zoom_mode": "HOLD",
		// Allows to increase or decrease zoom by scrolling.
		"zoom_scrolling": true,
		// Adds zoom manipulation keys along with the zoom key.
		"extra_keybinds": true,
		// Adds an overlay in the screen during zoom. The overlay texture can be found at: assets/okzoomer/textures/misc/zoom_overlay.png
		"zoom_overlay": false
	},
	"values": {
		// The divisor applied to the FOV when zooming.
		"zoom_divisor": 4.0,
		// The minimum value that you can scroll down.
		"minimum_zoom_divisor": 1.0,
		// The maximum value that you can scroll up.
		"maximum_zoom_divisor": 50.0,
		// The number which is de/incremented by zoom scrolling. Used when the zoom divisor is above the starting point.
		"scroll_step": 1.0,
		// The number which is de/incremented by zoom scrolling. Used when the zoom divisor is below the starting point.
		"lesser_scroll_step": 0.5,
		// The multiplier used for the multiplied cinematic camera.
		"cinematic_multiplier": 4.0,
		// The multiplier used for smooth transitions.
		"smooth_multiplier": 0.75,
		// The minimum value which the linear transition step can reach.
		"minimum_linear_step": 0.125,
		// The maximum value which the linear transition step can reach.
		"maximum_linear_step": 0.25
	},
	"tweaks": {
		// Allows for resetting the zoom with the middle mouse button.
		"reset_zoom_with_mouse": true,
		// If enabled, the "Save Toolbar Activator" keybind will be unbound if there's a conflict with the zoom key.
		"unbind_conflicting_key": false,
		// Prints a random owo in the console when the game starts.
		"print_owo_on_start": false,
		// Hides the zoom overlay while the HUD's hidden.
		"hide_zoom_overlay": false
	}
}